Played a big game this last weekend, and man was it a blast. The only downside? As soon as I setup the terrain, the darn camera battery was dead. That silly thing takes a few hours to charge, so all I got was a few shots of the pre-game setup, and then all my buddies decided to change the setup completely anyway because the only guy that brought tanks had no chance of really using them in this setup.
I just wanted a post to show the initial setup using the combined lava flows and platforms and catwalks of the urban set. If you look closely you can see the finished flows of solid magma... they now have a glow effect on the edges to showcase the brightness of the lava all around it. Follow the jump for more pics.
Showing posts with label Magma. Show all posts
Showing posts with label Magma. Show all posts
Friday, January 31, 2014
Friday, January 24, 2014
Liquid Hot Magma.... Lava Mat - Now with Magma flows!
Couldn't resist the blog title. As any of my friends know, I was obsessed with the Austin Powers movies from the 90's. Liquid Hot Magma... ok, I will stop, I promise.
So I took the pics from the earlier post a bit early. Technically I was only half done with the mat when I posted those shots. Sue me, I was excited to post about a new shiny thing. I added a black wash to the mat, and it added that much needed flow to the mat. putting in the curvy hill/obsidian hills puts some movement on the otherwise static color. The best thing though is it really makes the yellows and oranges pop way out of the red. I did a LOT of painting today, and while I had these hills reserved for an arctic set I am building, they looked WAY better cracked and black. So I decided to flesh these out for the lava mat instead. Gotta say, these look REALLY good.
So I took the pics from the earlier post a bit early. Technically I was only half done with the mat when I posted those shots. Sue me, I was excited to post about a new shiny thing. I added a black wash to the mat, and it added that much needed flow to the mat. putting in the curvy hill/obsidian hills puts some movement on the otherwise static color. The best thing though is it really makes the yellows and oranges pop way out of the red. I did a LOT of painting today, and while I had these hills reserved for an arctic set I am building, they looked WAY better cracked and black. So I decided to flesh these out for the lava mat instead. Gotta say, these look REALLY good.
Saturday, January 18, 2014
Don't Burn Your Toes - Lava Mat
Figured since I was doing a Jungle mat... and had all the materials to do a 2nd one, might as well get it done in the same time frame right?
I had the idea to do a Lava mat for quite some time now, seeing a few other examples, they mostly looked really well done, but one really stuck out in particular. Seeing a mat done up completely in the lava colors and then some flat slate grey elevated points, I wanted to duplicate that kind of look. So I made a mat with the reds/oranges/yellows on the mats, and future plans will include some slate gray plains areas. The idea of course is to have the lava only really show between the flat areas. I did the mat up, and wanted to test it so here are some pics in progress. I used the existing hills I have, but imagine less elevation and several, nearly interlocking pieces with a few bridges/connecting points to allow for safe movement between magma flows.
I had the idea to do a Lava mat for quite some time now, seeing a few other examples, they mostly looked really well done, but one really stuck out in particular. Seeing a mat done up completely in the lava colors and then some flat slate grey elevated points, I wanted to duplicate that kind of look. So I made a mat with the reds/oranges/yellows on the mats, and future plans will include some slate gray plains areas. The idea of course is to have the lava only really show between the flat areas. I did the mat up, and wanted to test it so here are some pics in progress. I used the existing hills I have, but imagine less elevation and several, nearly interlocking pieces with a few bridges/connecting points to allow for safe movement between magma flows.
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